Loop packs · Pack 13
Light on Water
Sunlight focused by moving water and glass: pool caustics, sun glitter, Snell's window, a rainbow spectrum and a glass of wine.
Founders: 30% off until October 19. Applied at checkout, no code needed.
Previews
Watch them loop.
Watermark-free previews at 540p. The pack is the same frames at 4K, graded for HDR.
- WaterlineHalf above, half below: glitter on top, caustics and light shafts beneathLoops natively
- Sun GlitterSun glitter on a harbour wallLoops natively
- Underwater AcrossUnderwater: the silvery surface from below, caustics on the floorLoops natively
- Wave TankA long swell throwing caustics onto the back wallLoops natively
- Snell's WindowLooking up through Snell's windowLoops natively
- Sunlit PoolBig bright cells on a sunlit pool floorLoops natively
- Shallow PoolA sharp caustic net near its focal depthLoops natively
- Lane LineA lane line wobbling through the waterLoops natively
- Caustic MacroCapillary filaments with rainbow edgesLoops natively
- Ripple WallReflected caustics dancing on a wallLoops natively
- Rippling PrismA Newton spectrum on a wall, ripplingLoops natively
- Spectrum NetA caustic net inside the spectrumLoops natively
- Wine GlassLight through a glass of red wine, the surface sloshingLoops natively
- Water GlassA water glass: the cusp and its spectral fringesLoops natively
- Ink DropAn ink drop breaking into three generations of vortex ringsLoops natively
- Drop ImpactOne-shot: a single drop's rings run through the caustic net
- Rain BurstOne-shot: a burst of rain on a sunlit pool
- Wine DripOne-shot: a drip lands in the wine
- Soap TouchOne-shot: a soap drop sweeps the pollen off the surface
What’s included
The science, and the files.
Exact linear capillary–gravity waves on a periodic grid, quantised so every loop repeats exactly, and spectral geometric optics: sunlight traced ray by ray through the surface, glass and wine, per wavelength, with Fresnel reflection and total internal reflection. The ink drop is a vortex-filament simulation.
Every loop is our own simulation; no third-party data.
Made in Everdust. Step inside these worlds: try the free beta on iPhone, iPad, Mac, Apple TV and Vision Pro on TestFlight.
- 4K UHD
- 3840×2160, 60 fps, H.264 High, SDR BT.709. Plays anywhere. · ~80 MB a loop
- 4K HDR10
- 3840×2160, 60 fps, HEVC Main 10, PQ / BT.2020, 1,000-nit grade · ~80 MB a loop
- Vertical
- 2160×3840 (9:16) for vertical video, reframed, not cropped blind · ~79 MB a loop
- Vertical HDR10
- 2160×3840 HEVC Main 10, PQ / BT.2020 · ~80 MB a loop
- ProRes 4444 / 422 HQ
- 4K60 per-loop downloads; 4444 with alpha where a loop has a solid surface, 422 HQ otherwise · ~1.9 GB a loop
- HAP
- 1080p60 for VJ and media-server software · ~475 MB a loop
- DXV3
- 1080p60 for VJ software that plays DXV · ~407 MB a loop
- Silent
- No audio, so there is no music license to clear
Everdust_Light_on_Water/ ├── README.txt ├── LICENSE.txt v1, personalized on your order page ├── 4K_H264/ 15 files ├── 4K_HDR10_HEVC/ 15 files ├── Vertical_9x16_H264/ 15 files ├── Vertical_9x16_HDR10_HEVC/ 15 files ├── ProRes/ per-loop downloads ├── HAP_1080p60/ VJ download └── DXV3_1080p60/ VJ download
Questions
- Do they really loop?
- Yes. Each loop is either periodic in the simulation itself, a camera orbit around a frozen moment, or a 2-second crossfade we check frame by frame at the seam. A loop that shows a seam or a mid-fade ghost doesn’t ship. The exception is marked “Full-event cycle”: an event that only runs one way, like two black holes merging, plays from start to finish and then dissolves back to its first frame over the last 1.5 seconds. The seam is checked the same way, but during that dissolve you see the end and the start at once.
- How are these made?
- Every frame is simulated, not generated video: stars under gravity, fluids under pressure, solved by our own code. Nothing is stock footage.
- Can I use them in a paid music video or a client ad?
- Yes, under Standard. TV, OTT, cinema, unlimited venues and products you sell need Extended.
- Which formats do I get?
- All of them, at every tier: 4K H.264, 4K HDR10, vertical 9:16 in both, ProRes per loop, and HAP and DXV3 for VJ software.
- How do downloads work?
- After checkout you get an email with a private link to your order page. It works for 7 days, and you can re-send a fresh link from your receipt page any time. Each file can be downloaded up to 10 times.
- Can I train an AI model on them?
- No. Training, fine-tuning or evaluating AI models on the loops, putting them in a dataset, or feeding them to generative AI services isn’t allowed on any tier. Ordinary editing features like upscaling or stabilization in your own software are fine.
- Can I play them unedited in a VJ set or on a venue screen?
- Yes. Showing the loops as they are is fine within your tier; what you can’t do is hand anyone the files.
- Refunds?
- Within 14 days if you haven’t downloaded anything, and always if a file is broken. Write to hello@everdust.ai.
- Do I need to credit you?
- Not us: “Visuals: Everdust (everdust.ai)” is always welcome, though. Two of the free sampler loops, Kerr Disk and Kerr Face On, show real star data from the HYG Database (CC BY-SA 4.0); no loop in a paid pack does. If you share those two, or a work that adapts them, that license asks for its credit, “Star sky: HYG Database v4.0, David Nash / astronexus, CC BY-SA 4.0, modified by Everdust” (license section 12).